It's not done yet... not even close, but I've wanted to try the Linux Kernel "Release Early, Release Often" approach for a while, and what better time then now to start. Each time Minecraft or Forge updates, we typically lose a large chunk of the time put into the mod. Since I've probably worked on three or four versions of Torch Levers 2 over the last year or two with no major release in sight, I'd like to try releasing a smaller update for each new small feature of the mod. Hopefully I'll get some feedback that helps shape each part before a larger major release. I think we can pull this off! I've managed to spend at least a day each week working on the update for the last few months, and don't feel any burnout.
I had to download one of my mods recently, and went though the link on my site... I don't remember the ad redirection service I've been using being so awful. I think when I set it up 3 years ago they didn't do pop-ups, or Ad Block detection, or deceptive ads... now they do it all. It's nice to get a small amount of money for the many hours I've put into the mods, but I'm not okay being involved in infecting computers with malware.
In an effort to make this website a bit more interactive, I've spent some time adding a few new features. I figured I'd take a bit of time to explain what they are and why I added them. Originally I imagined the site to be more or less a static page, that got periodic updates and hosted downloads and documentation for the things I make. I've been convinced to try a bit more of a conversational approach though, and hopefully the new features will help with that.